The use of “Game Based Learning” in schools and with teachers to improve student engagement in topics can have a measurable effect on student success in subjects like math, science, reading and languages. In the modern education system game based learning and brain training solutions have the potential to bolster teaching methods while educational games in the classroom are fast proving an invaluable tool to connect and engage students. Games in the classroom in any form have shown to increase student motivation through engagement.
However to avoid confusion it needs to be pointed out that “Gamification” and “Game Based Learning” in education are not the same thing. So let us dig a little deeper into Gamification vs. Game-Based Learning.
The term “Gamification” within a school context would likely refer to the use of game-like principles when teaching. In a classroom setting this might be a teacher having a game and assigning points or rewards for various classroom activities like participation. So when a teacher assigns points to a student, uses a leader board, or hands out badges, he or she is using gamification. On the flip side, Game Based Learning means incorporating educational games in teacher instruction within the classroom for a range of subjects. These games can be subject specific like math or reading, help with overall cognitive and learning skills like “Brain Training” or even “Video Games” for computer classes. The important aspect of game based learning is they must have a measurable impact on the student in terms of grades, IQ, exams and learning ability.
Nowhere else is the use of games more important than education. The lack of student motivation can be easily demonstrated in high school dropout rates, every year approximately 1.2 million students fail to graduate from school. Some academics argue that this is due to current systemic flaws in the way students learn and acquire knowledge while others argue that schools are behind the times.<br.
So as a teacher, why use games based learning in the classroom?
Game based learning has the capability to change the way teachers run their classes and the way their students experience learning. In a classroom that uses game based learning, a teacher can assign online learning games or even videos for students to watch as part of classwork, outside of class as part of identified learning areas or even as homework. Game based learning can help students with collaboration, experimentation; improve problem solving skills, raise IQ levels and application of the concepts in math or science. So instead of using all the class time in rote learning, teachers become guides who are available to assist students to improve learning skills and the application of concepts across subjects.
Parents, teachers and students know that education as it is currently delivered is broken. Game based learning like SMART Brain Training can help make education work. Using games in education to improve intellectual skills and to make learning easier (especially for kids with learning difficulties) is a unique value proposition for both teacher and student.
RaiseYourIQ is please to announce that it is now offering FREE brain training to any and all schools and teachers. Schools are invited to sign up and get free licenses to RaiseYourIQ SMART Brain training which is an intervention based intellectual skills training solution for kids and students.
SMART brain training has strong scientific evidence following 2 years working with teachers and schools. RaiseYourIQ published studies show that students, who completed the SMART brain training course which is based on research into “Relational Skills”, have significantly raised their IQ (10-20 on average) plus also improved on cognitive skills, problem solving, reading, literacy and language skills.
RaiseYourIQ co-founder and one of the leading researchers into “Relational Frame Theory” Doctor Bryan Roche states that relational skills training has been shown in published research to impact intellectual ability scores (measured using the WISC) and in independent research into relational skills have shown that our ability to understand abstract relations corresponds to scores on standard IQ tests (e.g., the WAIS and Kaufman’s brief intelligence test). One published research paper (Cassidy, Roche & Hayes, 2011) described how a range of different children (four normally developing and eight educationally challenged) were provided with a fully automated relational skills training method on a computer in once to twice weekly sessions lasting approximately 90 minutes across several months. IQ tests (WISC III) were administered before the relational training and several weeks following the completion of training.
At the outset of the study, the four normal children had an average IQ of 105 (ranging from 96-119). This is typical of normally developing children. Nevertheless, this average IQ was raised to over 130, which is called high functioning or exceptional. Children in this intellectual range are often referred to as gifted. The lowest IQ among the normally developing students following the intervention was 128 and the highest was 137. This means that these children’s intellectual ability was moved from average range to within the top 2 percent of the population concludes Doctor Roche. The affordable and easy access to educational interventions to hone the foundational educational skills of any child has the potential to democratize education states RaiseYourIQ Director of Learning, Doctor Sarah Cassidy.
RaiseYourIQ wants to offer any and every school free access to our SMART Brain Training. It can be quite impractical for a school to try to bring up to speed a child who is years behind in educational attainment due to a lack of investment in that child in their earlier years, by parents or otherwise. The identification of relational skills as the basic building blocks of intelligence, however, offers the possibility of re-mediating these deficits in a very efficient way so that educational efforts will be more effective and so that any child whether gifted, disadvantaged or with normal IQ can reach their educational potential in an expedited fashion.